Observed compositions

Heal Spirit decks

Observed canonical deck compositions containing Heal Spirit.

Clear

Recorded decks

Page 1

Deck 2227

1 observation
  • P.E.K.K.AEvolution active
  • Skeletons
  • WizardEvolution active
  • Electro WizardEvolution active
  • Zap
  • The Log
  • Tornado
  • Heal Spirit
8 main cards1 support/tower cardsAverage elixir 3.13

Deck 2121

1 observation
  • GiantEvolution active
  • Mini P.E.K.K.A
  • Sparky
  • Electro WizardEvolution active
  • Elite BarbariansEvolution active
  • Rage
  • Zap
  • Heal Spirit
8 main cards1 support/tower cardsAverage elixir 3.75

Deck 2119

1 observation
  • Giant Skeleton
  • Battle RamEvolution active
  • Electro Wizard
  • Bandit
  • Royal GhostEvolution active
  • Golden Knight
  • Furnace
  • Heal Spirit
8 main cards1 support/tower cardsAverage elixir 3.63

Deck 2109

1 observation
  • GiantEvolution active
  • Skeletons
  • WizardEvolution active
  • Mini P.E.K.K.AEvolution active
  • Sparky
  • Zap
  • Tornado
  • Heal Spirit
8 main cards1 support/tower cardsAverage elixir 3.38

Deck 2091

1 observation
  • Royal Hogs
  • Goblin Demolisher
  • Berserker
  • Inferno Tower
  • Poison
  • Barbarian Barrel
  • Heal Spirit
  • Vines
8 main cards1 support/tower cardsAverage elixir 3.25

Deck 2077

1 observation
  • GiantEvolution active
  • Mini P.E.K.K.AEvolution active
  • Sparky
  • Electro Wizard
  • Elite BarbariansEvolution active
  • Rage
  • Zap
  • Heal Spirit
8 main cards1 support/tower cardsAverage elixir 3.75

Deck 2058

1 observation
  • Giant Skeleton
  • LumberjackEvolution active
  • Battle RamEvolution active
  • Electro WizardEvolution active
  • Bandit
  • Mother Witch
  • Arrows
  • Heal Spirit
8 main cards1 support/tower cardsAverage elixir 3.63

Deck 1943

10 observations
  • Giant Skeleton
  • LumberjackEvolution active
  • Battle RamEvolution active
  • Electro WizardEvolution active
  • Bandit
  • Furnace
  • Arrows
  • Heal Spirit
8 main cards1 support/tower cardsAverage elixir 3.63

Deck 1564

2 observations
  • KnightEvolution active
  • Archers
  • Three Musketeers
  • Elite BarbariansEvolution active
  • Monk
  • Elixir Collector
  • Rage
  • Heal Spirit
8 main cards1 support/tower cardsAverage elixir 4.38

Deck 1522

3 observations
  • GiantEvolution active
  • Skeletons
  • WizardEvolution active
  • Mini P.E.K.K.AEvolution active
  • Sparky
  • Zap
  • Tornado
  • Heal Spirit
8 main cards1 support/tower cardsAverage elixir 3.38

Deck 1912

1 observation
  • SkeletonsEvolution active
  • Mini P.E.K.K.AEvolution active
  • Elite BarbariansEvolution active
  • Bats
  • Arrows
  • Rage
  • Rocket
  • Heal Spirit
8 main cards1 support/tower cardsAverage elixir 3.13

Deck 1873

1 observation
  • Archers
  • Dark Prince
  • Bandit
  • Phoenix
  • Rune Giant
  • Goblin Barrel
  • Poison
  • Heal Spirit
8 main cards1 support/tower cardsAverage elixir 3.25

Deck 1748

1 observation
  • Bowler
  • Bats
  • Fisherman
  • Elixir Golem
  • Berserker
  • Arrows
  • Lightning
  • Heal Spirit
8 main cards1 support/tower cardsAverage elixir 3.13

Deck 1723

1 observation
  • Skeletons
  • Ice Wizard
  • Goblin Machine
  • Goblinstein
  • Bomb Tower
  • Furnace
  • Poison
  • Heal Spirit
8 main cards1 support/tower cardsAverage elixir 3.38

Deck 1705

1 observation
  • P.E.K.K.A
  • Royal Giant
  • Ice Golem
  • Bats
  • Magic Archer
  • Fireball
  • The Log
  • Heal Spirit
8 main cards1 support/tower cardsAverage elixir 3.50

Deck 1639

1 observation
  • Skeletons
  • Royal Giant
  • Hunter
  • Fisherman
  • Skeleton Dragons
  • Fireball
  • The Log
  • Heal Spirit
8 main cards0 support/tower cardsAverage elixir 3.13

Deck 1594

1 observation
  • Dark Prince
  • Sparky
  • Electro WizardEvolution active
  • Elite BarbariansEvolution active
  • Goblin GiantEvolution active
  • Rage
  • Zap
  • Heal Spirit
8 main cards1 support/tower cardsAverage elixir 3.88

Deck 1552

1 observation
  • BarbariansEvolution active
  • Battle RamEvolution active
  • Bandit
  • Royal Ghost
  • Archer Queen
  • Elixir Collector
  • Arrows
  • Heal Spirit
8 main cards1 support/tower cardsAverage elixir 3.75

Deck 1546

1 observation
  • KnightEvolution active
  • Three Musketeers
  • Elite BarbariansEvolution active
  • Royal Ghost
  • Monk
  • Elixir Collector
  • Rage
  • Heal Spirit
8 main cards1 support/tower cardsAverage elixir 4.38

Deck 1542

1 observation
  • GiantEvolution active
  • Mini P.E.K.K.A
  • Sparky
  • Electro Wizard
  • Elite BarbariansEvolution active
  • Rage
  • ZapEvolution active
  • Heal Spirit
8 main cards1 support/tower cardsAverage elixir 3.75

Deck 481

2 observations
  • Hunter
  • Golden Knight
  • Mother Witch
  • Boss Bandit
  • Ronin
  • Furnace
  • ZapEvolution active
  • Heal Spirit
8 main cards1 support/tower cardsAverage elixir 3.75

Deck 1418

5 observations
  • Princess
  • Electro Wizard
  • Executioner
  • Skeleton Barrel
  • Berserker
  • Rocket
  • Zap
  • Heal Spirit
8 main cards1 support/tower cardsAverage elixir 3.25

Deck 1408

5 observations
  • Princess
  • Electro Wizard
  • Executioner
  • Skeleton Barrel
  • Berserker
  • Rocket
  • Poison
  • Heal Spirit
8 main cards1 support/tower cardsAverage elixir 3.50

Deck 1406

1 observation
  • Skeleton Army
  • Princess
  • Electro Wizard
  • Executioner
  • Berserker
  • Rocket
  • Poison
  • Heal Spirit
8 main cards1 support/tower cardsAverage elixir 3.50

Deck 1395

1 observation
  • Valkyrie
  • Skeleton Army
  • Wizard
  • Firecracker
  • Elixir Golem
  • Electro Spirit
  • Poison
  • Heal Spirit
8 main cards1 support/tower cardsAverage elixir 3.00